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Category building · 1 artifact

Control Surfaces

Published work collected in the Control Surfaces building.

Artifacts in this building1 published
VICodex Micro — First LayoutI’m configuring my Codex Micro to see whether a small physical controller can make my Codex workflow quicker without becoming another setup I have to constantly maintain. What I’m trying: - Keep active work visible through the six agent keys. - Put the basic Codex loop close at hand: talk, send, review, approve, start a new chat, and branch. - See which controls actually become muscle memory before building out more layers. Current setup: - Agent keys: Priority chats. - Command keys: Talk, Send, Approve, New chat, Review, Branch. - Joystick: Plan up, Review right, Terminal down, Browser left. - Dial: Reasoning only. What I’m watching for: - Which keys I reach for without thinking and which ones I forget. - Whether Priority chats is better than fixed projects. - Whether Review on both a command key and the joystick is redundant. - Whether the dial is more useful for reasoning effort or composer navigation. How I plan to optimize it: - Use this layout for a week before making larger changes. - Change keys based on repeated or missed actions, not theoretical usefulness. - Keep Layer 1 aligned with the physical keycaps. - Add browser, editor, terminal, and Mac layers only when a real repeated workflow earns them. - Keep pushes, deploys, destructive commands, and other risky actions off single presses. Building: Control Surfaces.VisualCodex MicroKeyboard Workflows7/23/2026Open ↗